Research and Blog Assignment

I value entertainment quite a bit as it is an escape from reality and can be a form of socialization. The combination of augmented reality,  music, and frequency recognition could be potential for a really unique and immersive concert experience. The technology that is used in guitar tuners, such as the Korg Rackmount tuners, could […]

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VR w8

According to our game design document, Sensory, Cognitive, and Affective are the three most touched on areas of engagement as seen below: Area of Engagement – Sensory – visually while tell you when and what to interact with on the control panel, but more importantly the scares will be movement in the dark and sounds […]

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Project Sprint

The first of the past two weeks had involved working on implementing, tweaking, and balancing the audio files within and into the PhobiSub game. This involved placing audio listeners where appropriate, defining which sound files went to which game objects, adjusting volume levels, and setting up the triggers for the sound effects within the code […]

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w7 AR

WallaMe Usefulness: I’d like to know. Value of AR: With how poorly it is used I wouldn’t even consider it to be AR. Features offered: You can attempt to take a picture of a wall and succeeding to do so will allow you to slap 2D images and text over it. You can view your […]

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VR Blog week 5

I tested the game AltSpace VR for the Samsung Gear this week. The main purpose of the game is to socialize with other players in VR with the added feature of themed and specialized social spaces for scheduled events such as making cheeseburgers on national hamburger day or reading poetry for open mic night. The […]

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w4 Lab

In brief, the first article talks about the study risk taking under the influence of emotion. They seemed have concluded that the more critical emotions such as stress limit the amount of action or risk one would take. While this article does’t pertain to VR directly, the abstract of this could be that we need […]

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VR Blog 3

One technology we found is called zSpace. It’s an augmented reality system designed specifically for a classroom. It works in a similar way to a 3d movie seemingly mixed with a 3ds screen. The user used a stylus to manipulate objects in the environment. Most of the software for it is educational in some manner, […]

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VR Blog 2

Gameplay Video here. This week I tested ILM Lab’s Star Wars Trials on Tatooine on the HTC Vive. The experience was really cool starting off with the opening crawl and being able to look up and down in VR seeing the words go by. Being in the space in Tatooine was really cool when ships […]

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VR Research

I was not able to test a VR game this weekend as I could not find the controllers, but I had previously played “New Retro Arcade: Neon” a few years ago. When I played, the full emersion from the view of wearing the headset was very cool, but from what I remember the vision wasn’t […]

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Final – Week 2

For our game we decided that the main mechanic will have the player dragging objects to faces that correlate with various emotions such as a spider object would correlate to the fear emotion face. To expand upon this idea to make it more fun and challenging I had suggested that the faces would inflate over […]

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